<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Pizia Blog</title><description>The Pizia devlog: news, updates and behind-the-scenes from the team.</description><link>https://pizia.com/</link><item><title>The Hayaku Devlog announcement, AKA: How to make the same game twice</title><link>https://pizia.com/blog/the-hayaku-devlog-announcement/</link><guid isPermaLink="true">https://pizia.com/blog/the-hayaku-devlog-announcement/</guid><description>Hello. This is the first post of the Pizia devlog, a thing we&apos;ve been saying we would start &quot;next month&quot; for approximately three years. I&apos;m Santiago, I write code here. Quick rule for reading this blog: if something in the game moves, that was me or Martin. If something looks beautiful, that was Ezequiel. Keep that rule in mind, it explains everything, including the bugs.</description><pubDate>Fri, 07 Aug 2026 00:00:00 GMT</pubDate><author>santiago</author></item></channel></rss>