The Hayaku Devlog announcement, AKA: How to make the same game twice
Hello. This is the first post of the Pizia devlog, a thing we've been saying we would start "next month" for approximately three years. I'm Santiago, I write code here. Quick rule for reading this blog: if something in the game moves, that was me or Martin. If something looks beautiful, that was Ezequiel. Keep that rule in mind, it explains everything, including the bugs.
S Santiago · August 7, 2026 · 9 min read