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Pizia Games
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News, updates and behind-the-scenes from the studio.
The Hayaku Devlog announcement, AKA: How to make the same game twice
Hello. This is the first post of the Pizia devlog, a thing we've been saying we would start "next month" for approximately three years. I'm Santiago, I write code here. Quick rule for reading this blog: if something in the game moves, that was me or Martin. If something looks beautiful, that was Ezequiel. Keep that rule in mind, it explains everything, including the bugs.
ABOUT US
Pizia was founded in 2018 in Cordoba, Argentina, by people who envisioned a world where mobile games were as complex and profound as their PC and Console counterparts. Our focus at Pizia is to make high quality, beautiful looking and innovative games.
CONTACT US
Do you want to talk to us? Ask us a question? Have feedback? Well, you can do just about any of those, by sending us your thoughts to our email, contact@pizia.com or our social media links at the top right. We'll be right back at you as soon as we can!